* [Bug 53118] New: Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used.
@ 2012-08-04 9:01 bugzilla-daemon
2012-08-08 21:32 ` [Bug 53118] " bugzilla-daemon
` (2 more replies)
0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2012-08-04 9:01 UTC (permalink / raw
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=53118
Bug #: 53118
Summary: Rendering error in unigine heaven when
GL_ARB_shader_bit_encoding is used.
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: thomas.lindroth@gmail.com
Created attachment 65111
--> https://bugs.freedesktop.org/attachment.cgi?id=65111
screenshot
Textures are rendered incorrectly in unigine heaven on latest git drivers with
kernel 3.5.0 when shaders are set to high and ambient occlusion is on. The
problem is fixed when exporting
MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_bit_encoding"
Hardware is juniper.
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* [Bug 53118] Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used.
2012-08-04 9:01 [Bug 53118] New: Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used bugzilla-daemon
@ 2012-08-08 21:32 ` bugzilla-daemon
2015-08-15 12:41 ` bugzilla-daemon
2015-08-16 8:41 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2012-08-08 21:32 UTC (permalink / raw
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=53118
Andreas Boll <andreas.boll.dev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreas.boll.dev@gmail.com
--- Comment #1 from Andreas Boll <andreas.boll.dev@gmail.com> 2012-08-08 21:32:12 UTC ---
I can reproduce this on my system:
Unigine Heaven 3.0
Kernel 3.5
Gallium 0.4 on AMD RV770 -- 2.1 Mesa 8.1-devel (git-be42a45)
ColorTiling2D enabled
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* [Bug 53118] Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used.
2012-08-04 9:01 [Bug 53118] New: Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used bugzilla-daemon
2012-08-08 21:32 ` [Bug 53118] " bugzilla-daemon
@ 2015-08-15 12:41 ` bugzilla-daemon
2015-08-16 8:41 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-08-15 12:41 UTC (permalink / raw
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=53118
--- Comment #2 from Benjamin Bellec <b.bellec@gmail.com> ---
Can you retry with an up to date Mesa ?
I guess it's now fixed.
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^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 53118] Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used.
2012-08-04 9:01 [Bug 53118] New: Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used bugzilla-daemon
2012-08-08 21:32 ` [Bug 53118] " bugzilla-daemon
2015-08-15 12:41 ` bugzilla-daemon
@ 2015-08-16 8:41 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-08-16 8:41 UTC (permalink / raw
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 637 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=53118
Andreas Boll <andreas.boll.dev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Andreas Boll <andreas.boll.dev@gmail.com> ---
It works for me. Tested with unigine heaven 4.0 and enabled
GL_ARB_shader_bit_encoding.
Gallium 0.4 on AMD BARTS
3.3 (Core Profile) Mesa 10.6.4
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