https://bugs.freedesktop.org/show_bug.cgi?id=90887 --- Comment #6 from Ilia Mirkin --- So... I looked at this closer and from the *looks* of it, the current code is correct. It fixes up all the phi nodes in bb, which is the block whose inbound edges got all messed up. I will analyze your sample shader in more detail, hopefully it will become apparent to me why the current logic fails, despite *looking* right :) -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.