From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 90887] PhiMovesPass in register allocator broken Date: Thu, 18 Jun 2015 18:13:35 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1811957339==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1811957339== Content-Type: multipart/alternative; boundary="1434651215.33EA4d0.22834"; charset="UTF-8" --1434651215.33EA4d0.22834 Date: Thu, 18 Jun 2015 18:13:35 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=90887 --- Comment #10 from jr --- I can confirm that your patch fixes all occurences of the problem I've found so far (Lifeless Planet, Eidolon, Costume Quest with FXAA option, Two Worlds 2 sky texture). I slightly prefer keeping the edge order intact, as this feels 'more correct' to me (which admittedly doesn't mean much) and allows to collapse the separate loops into one (which is only a micro optimization preventing a little bit of alloc/free). But since I cannot promise to have time to debug and fix problems with my patch (though I expect to be reachable by this email address for the forseeable future), it is best to choose the approach you feel most comfortable with. I'm happy either way and very grateful that you could spend time on this issue. Thanks! -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1434651215.33EA4d0.22834 Date: Thu, 18 Jun 2015 18:13:35 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 10 on bug 90887 from
I can confirm that your patch fixes all occurences of the problem I've found so
far (Lifeless Planet, Eidolon, Costume Quest with FXAA option, Two Worlds 2 sky
texture).

I slightly prefer keeping the edge order intact, as this feels 'more correct'
to me (which admittedly doesn't mean much) and allows to collapse the separate
loops into one (which is only a micro optimization preventing a little bit of
alloc/free). But since I cannot promise to have time to debug and fix problems
with my patch (though I expect to be reachable by this email address for the
forseeable future), it is best to choose the approach you feel most comfortable
with.

I'm happy either way and very grateful that you could spend time on this issue.
Thanks!


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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