(In reply to jr from comment #28) > (In reply to Ilia Mirkin from comment #27) > > If you're still having trouble, try building for a fermi or kepler target > > using nouveau_compiler, i.e. > > > > src/gallium/drivers/nouveau/nouveau_compiler -a c0 - > > <paste the tgsi shader, ^D> > > > > and enjoy. [It also can take it from a file.] > > Nice, thanks for the hint. But it produces different code to your log > (without any ld u64) and BB4 doesn't vanish. It seems to trigger edge > splitting once on the 2 to 4 edge: Hmmmm... maybe it was one of my local patches? I'll try to figure out what went wrong later tonight. I added logic to be clever about edge types... when splitting an edge, the type should remain except a forward edge becomes a cross edge. (You can do it out on paper...) Perhaps that upset things? It doesn't seem like codegen is using those terms in the usual MST meanings :(