https://bugs.freedesktop.org/show_bug.cgi?id=90887 --- Comment #32 from jr --- (In reply to Ilia Mirkin from comment #31) > Really if I could understand wtf the needNewElseBlock logic was trying to > do, and could construct a test shader to hit this in *regular* scenarios, > not just the lowered output of TXL, that would make me a lot more > comfortable with any approach that we pick. Looking at the TGSI->IR translation I'd guess that needNewElseBlock is trying to detect the edge from the 'bare' unconditional jump in an if without else, seemingly because adding the new moves is not allowed (though I'm not sure why). At least it seems to be the only construct creating a graph satisfying the condition, AFAICT. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.