From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 93301] ns2_linux32: radeon VM fault on Hawaii (+mmap errors)
Date: Fri, 25 Aug 2017 08:36:19 +0000
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Date: Fri, 25 Aug 2017 08:36:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D93301
--- Comment #29 from Kamil P=C3=A1ral ---
Yes, I can confirm NS2 works well now. One thing to note is that when compi=
ling
the shaders, the memory usage of the game is much higher than when running =
from
the cache (even *after* the compilation has ended), I'm not sure whether it=
's a
game problem or driver problem of not freeing all the memory. In that case,
it's still possible to hit the 32b memory limit. But when running from cach=
e,
I've seen no memory issue and rendering is fine.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 25 Aug 2017 08:36:19 +0000
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Commen=
t # 29
on bug 93301<=
/a>
from Kamil P=C3=A1ral
Yes, I can confirm NS2 works well now. One thing to note is th=
at when compiling
the shaders, the memory usage of the game is much higher than when running =
from
the cache (even *after* the compilation has ended), I'm not sure whether it=
's a
game problem or driver problem of not freeing all the memory. In that case,
it's still possible to hit the 32b memory limit. But when running from cach=
e,
I've seen no memory issue and rendering is fine.
You are receiving this mail because:
- You are the assignee for the bug.
=
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