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This simplifies and disambiguates most constant resolution
issues as well as lowering our identation level. Hopefully
this makes code easier to understand.
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Since we suck at building websites, we just rely on RDoc as a
website builder. And since Rainbows! is an application server
(and not a programming library), our internal API should be of
little interest to end users.
Anybody interested in Rainbows! (or any other project) internals
should be reading the source.
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It's a tad faster for non-keepalive connections and should do
better on large SMP machines with many workers AND threads.
That means the ActorSpawn model in Rubinius is nothing more than
ThreadSpawn underneath (for now).
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I so wish it used Fibers/green-threads underneath instead.
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Rubinius Actor specs seem a bit lacking at the moment.
If we find time, we'll fix them, otherwise we'll let
somebody else do it.
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It seems to basically work, this is based heavily on the
Revactor one...
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