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| | # -*- encoding: binary -*-
# :enddoc:
require 'rainbows/rack_input'
module Rainbows::ProcessClient
G = Rainbows::G
include Rainbows::Response
HttpParser = Unicorn::HttpParser
include Rainbows::RackInput
include Rainbows::Const
# once a client is accepted, it is processed in its entirety here
# in 3 easy steps: read request, call app, write app response
# this is used by synchronous concurrency models
# Base, ThreadSpawn, ThreadPool
def process_client(client) # :nodoc:
hp = HttpParser.new
client.kgio_read!(16384, buf = hp.buf)
remote_addr = client.kgio_addr
alive = false
begin # loop
until env = hp.parse
client.timed_read(buf2 ||= "") or return
buf << buf2
end
set_input(env, hp, client)
env[REMOTE_ADDR] = remote_addr
status, headers, body = APP.call(env.update(RACK_DEFAULTS))
if 100 == status.to_i
client.write(EXPECT_100_RESPONSE)
env.delete(HTTP_EXPECT)
status, headers, body = APP.call(env)
end
if hp.headers?
headers = HH.new(headers)
range = make_range!(env, status, headers) and status = range.shift
alive = hp.next? && G.alive
headers[CONNECTION] = alive ? KEEP_ALIVE : CLOSE
client.write(response_header(status, headers))
end
write_body(client, body, range)
end while alive
# if we get any error, try to write something back to the client
# assuming we haven't closed the socket, but don't get hung up
# if the socket is already closed or broken. We'll always ensure
# the socket is closed at the end of this function
rescue => e
Rainbows::Error.write(client, e)
ensure
client.close unless client.closed?
end
end
|