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#include "rbtdb.h"
/*
 * https://sites.google.com/site/murmurhash/
 *
 * Public Domain hash functions by Austin Appleby.
 *
 * Trivially adapted for use with Ruby TDB by Eric Wong.
 */

/*
 * 'm' and 'r' are mixing constants generated offline.
 * They're not really 'magic', they just happen to work well.
 */

static const unsigned int m = 0x5bd1e995;
static const int r = 24;
static const unsigned int seed;

unsigned int rbtdb_murmur2(TDB_DATA * key)
{
	const unsigned char *data = key->dptr;
	int len = (int)key->dsize;
	/* Initialize the hash to a 'random' value */
	unsigned int h = seed ^ len;

	while (len >= 4) {
		unsigned int k = *(const unsigned int *)data;

		k *= m;
		k ^= k >> r;
		k *= m;

		h *= m;
		h ^= k;

		data += 4;
		len -= 4;
	}

	/* Handle the last few bytes of the input array */
	switch (len) {
	case 3:
		h ^= data[2] << 16;
	case 2:
		h ^= data[1] << 8;
	case 1:
		h ^= data[0];
		h *= m;
	};

	/*
	 * Do a few final mixes of the hash to ensure the last few
	 * bytes are well-incorporated.
	 */

	h ^= h >> 13;
	h *= m;
	h ^= h >> 15;

	return h;
}

/*
 * This is a variant of MurmurHash2 modified to use the Merkle-Damgard
 * construction. Bulk speed should be identical to Murmur2, small-key speed
 * will be 10%-20% slower due to the added overhead at the end of the hash.
 *
 * This variant fixes a minor issue where null keys were more likely to
 * collide with each other than expected, and also makes the algorithm
 * more amenable to incremental implementations. All other caveats from
 * MurmurHash2 still apply.
 */

#define mmix(h,k) do { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; } while (0)

unsigned int rbtdb_murmur2a(TDB_DATA * key)
{
	const unsigned char *data = key->dptr;
	int len = (int)key->dsize;
	unsigned int l = (unsigned int)len;
	unsigned int h = seed;
	unsigned int t = 0;

	while (len >= 4) {
		unsigned int k = *(const unsigned int *)data;

		mmix(h, k);

		data += 4;
		len -= 4;
	}

	switch (len) {
	case 3:
		t ^= data[2] << 16;
	case 2:
		t ^= data[1] << 8;
	case 1:
		t ^= data[0];
	};

	mmix(h, t);
	mmix(h, l);

	h ^= h >> 13;
	h *= m;
	h ^= h >> 15;

	return h;
}

/*
 * Same algorithm as MurmurHash2, but only does aligned reads - should be safer
 * on certain platforms
 *
 * Performance will be lower than MurmurHash2
 */

#define MIX(h,k,m) do { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; } while (0)

unsigned int rbtdb_murmur2_aligned(TDB_DATA * key)
{
	const unsigned char *data = key->dptr;
	int len = (int)key->dsize;
	unsigned int h = seed ^ len;
	union { const unsigned char *byte; int integer; } cast = { data };
	int align = cast.integer & 3;

	if (align && (len >= 4)) {
		/* Pre-load the temp registers */
		unsigned int t = 0, d = 0;
		int sl, sr;

		switch (align) {
		case 1:
			t |= data[2] << 16;
		case 2:
			t |= data[1] << 8;
		case 3:
			t |= data[0];
		}

		t <<= (8 * align);

		data += 4 - align;
		len -= 4 - align;

		sl = 8 * (4 - align);
		sr = 8 * align;

		/* Mix */
		while (len >= 4) {
			unsigned int k;

			d = *(const unsigned int *)data;
			t = (t >> sr) | (d << sl);

			k = t;

			MIX(h, k, m);

			t = d;

			data += 4;
			len -= 4;
		}

		/* Handle leftover data in temp registers */
		d = 0;
		if (len >= align) {
			unsigned int k;

			switch (align) {
			case 3:
				d |= data[2] << 16;
			case 2:
				d |= data[1] << 8;
			case 1:
				d |= data[0];
			}

			k = (t >> sr) | (d << sl);
			MIX(h, k, m);

			data += align;
			len -= align;

			/* Handle tail bytes */
			switch (len) {
			case 3:
				h ^= data[2] << 16;
			case 2:
				h ^= data[1] << 8;
			case 1:
				h ^= data[0];
				h *= m;
			};
		} else {
			switch (len) {
			case 3:
				d |= data[2] << 16;
			case 2:
				d |= data[1] << 8;
			case 1:
				d |= data[0];
			case 0:
				h ^= (t >> sr) | (d << sl);
				h *= m;
			}
		}

		h ^= h >> 13;
		h *= m;
		h ^= h >> 15;

		return h;
	} else {
		while (len >= 4) {
			unsigned int k = *(const unsigned int *)data;

			MIX(h, k, m);

			data += 4;
			len -= 4;
		}

		/* Handle tail bytes */
		switch (len) {
		case 3:
			h ^= data[2] << 16;
		case 2:
			h ^= data[1] << 8;
		case 1:
			h ^= data[0];
			h *= m;
		};

		h ^= h >> 13;
		h *= m;
		h ^= h >> 15;

		return h;
	}
}

/*
 * Same as MurmurHash2, but endian- and alignment-neutral.
 * Half the speed though, alas.
 */
unsigned int rbtdb_murmur2_neutral(TDB_DATA * key)
{
	const unsigned char *data = key->dptr;
	int len = (int)key->dsize;
	unsigned int h = seed ^ len;

	while (len >= 4) {
		unsigned int k;

		k = data[0];
		k |= data[1] << 8;
		k |= data[2] << 16;
		k |= data[3] << 24;

		k *= m;
		k ^= k >> r;
		k *= m;

		h *= m;
		h ^= k;

		data += 4;
		len -= 4;
	}

	switch (len) {
	case 3:
		h ^= data[2] << 16;
	case 2:
		h ^= data[1] << 8;
	case 1:
		h ^= data[0];
		h *= m;
	};

	h ^= h >> 13;
	h *= m;
	h ^= h >> 15;

	return h;
}

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