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From: Thomas Monjalon <thomas@monjalon.net>
To: Raja Zidane <rzidane@nvidia.com>
Cc: "dev@dpdk.org" <dev@dpdk.org>,
	stable@dpdk.org, Matan Azrad <matan@nvidia.com>,
	asafp@nvidia.com
Subject: Re: [dpdk-dev] [dpdk-stable] [PATCH] compress/mlx5: fix level translation in xform API
Date: Tue, 03 Aug 2021 14:11:44 +0200	[thread overview]
Message-ID: <1675444.xmRWqXiWyl@thomas> (raw)
In-Reply-To: <DM4PR12MB5389D77C84A248DA89C832E0DFEE9@DM4PR12MB5389.namprd12.prod.outlook.com>

01/08/2021 08:13, Matan Azrad:
> From: Raja Zidane
> > Compression Level is interpreted by each PMD differently.
> > However, lower numbers give faster compression at the expense of
> > compression ratio, while higher numbers may give better compression ratios
> > but are likely slower.
> > The level affects the block size, which affects performance, the bigger the
> > block, the faster the compression is.
> > 
> > The problem was that higher levels caused bigger blocks:
> >   size = min_block_size - 1 + level.
> > 
> > the solution is to reverse the above:
> >   size = max_block_size + 1 - level.
> > 
> > Fixes: 39a2c8715f8f ("compress/mlx5: add transformation operations")
> > Cc: matan@nvidia.com
> > Cc: stable@dpdk.org
> > 
> > Signed-off-by: Raja Zidane <rzidane@nvidia.com>
> 
> Congrats on your first patch, Raja!

The explanation above is very clear, thank you and
congratulations!

> Acked-by: Matan Azrad <matan@nvidia.com>

Applied, thanks.



      reply	other threads:[~2021-08-03 12:11 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-07-29 14:11 [dpdk-dev] [PATCH] compress/mlx5: fix level translation in xform API Raja Zidane
2021-07-31 17:57 ` [dpdk-dev] [EXT] " Akhil Goyal
2021-08-01  6:13 ` [dpdk-dev] " Matan Azrad
2021-08-03 12:11   ` Thomas Monjalon [this message]

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